![]() ![]() What inspired this change and how do you think it will impact the player's experience?Ĭan you talk about the character classes in Diablo 4? What unique abilities or playstyles does each class have? What were the biggest challenges you faced during the development of Diablo 4, and how did you overcome them?ĭiablo 4 is expected to have a darker, more gritty art style than Diablo 3. In what ways have you made Diablo 4 more engaging for players in terms of replayability and longevity of gameplay? How does Diablo 4's storyline tie into the previous games, and what new aspects of the Diablo universe lore will players discover in this installment?Ĭan you describe some of the key changes and enhancements in gameplay mechanics that Diablo 4 introduces compared to its predecessors? ![]() ![]() And that we have all still achieved nothing.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]() Consider Alice B's Diablo IV review, in which she comments that, "You'll spend six hours playing the game and yet it will feel like half an hour has passed, and that you achieved nothing." That would mean those 10,000 years would feel like a mere 833.33 years. (Cyberpunk 2077 beat those figures later the same year, selling 4.72 million on PC out of a total sales of 8 million.) So across PC and console, Diablo IV must have sold at least 3.7 million.ĩ3 million hours, meanwhile, is over 10,000 years. This beat the previous record holder, Blizzard's own Diablo 3, which sold 3.5 million copies in 2012. And it is.įor a sense of how many copies Diablo IV might have shifted: back in 2020, Blizzard called World Of Warcraft: Shadowlands the "fastest-selling PC game of all time" after it sold 3.7 million copies on or before launch day. This is an arbitrary milestone meant to communicate that Diablo IV is popular. To see this content please enable targeting cookies.ĭoes it matter that these larger sales figures are partly because Diablo IV is multi-platform at launch, where most previous Blizzard games were not, and partly a measure of the greater accessibility provided by digital distribution? And does it matter that most of the games Blizzard Entertainment have released in the past ten years were either World Of Warcraft or StarCraft 2 expansions, or were free-to-play games that hadn't "sold" anything at launch? No, not really. ![]()
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